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Interactive art depnds on the spectator to achieve its purpose: bringing an awareness of time. 

Though there are examples of interactive art that date as far back as the 1920s, most digital works did not make their official entry into the world of art until the late 1990s.

While persuing a Master in Fine Arts / Computer Art at SVA in 1996, Dron contributed an array of interactive works using programmed microchips, sensors and small servo motors.

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